If you haven’t seen the
topic of my final project, it’s The Story
Behind Abraham Lincoln’s Grave Robbers.
I narrowed it down to this after feedback from the Desk Crits and
Journal Feedback, as well as polling my students. I’ve explored with the features
in Storyline like Audio and Layouts and Layers through our weekly assignments. I learned a lot in how to add and use the various
Animations Storyline offers. The
upcoming Variables and Interactions sections of Storyline should add more
components to my final project.
As
far as the progress with my final project, I’ve done some minor rough drafting
as I’ve learned more and more in Storyline.
Where I’m stuck at is how I want to tell the story of the grave robbers
who attempted to steal Lincoln’s body.
The cast of characters, including a gang of Chicago counterfeiters who plot to
steal Lincoln’s body and a double agent that infiltrated the gang,
all make some major blunders that make it seem more fiction than non-fiction. I know I want to make it interactive and include
choices throughout it, but I also want to keep it factual with what happened
that night. I’m thinking that I want to
go back and forth between the point of view of the different characters, and
not tell just a linear story from beginning to end.
The
reading for this week, “Designing Interactions,” was interesting. A main point Moggridge made was that
designers have to understand who their users are. He explains how they used the four categories
“Learn, Look, Ask, and Try” to learn more about their users to help them design
projects. The “Try” section made me
think how I use my Advanced Writing class as a sort of guinea pigs sometimes. I teach them first thing in the morning and
get their opinions on certain things and their interests as they filter in off
the buses. They often surprise me, and
it reminds me that I don’t always know everything about my target audience!
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